Expansion 2

Play with

  • 3-16 players

  • Humans ages 10 and up.

You can mix and match expansions, but always make sure the Base Set is in the deck.


In addition to the standard ways you can discard a card, you can now play a purple Event card on your turn. These cards are mini-games in which one, several, or all players participate. They can make players draw, scrap, mix, trade hands, or trade seats. Once an event is completed, the Event card goes into “Scrap!”.

You can not end the round by playing an Event as your last card. If you do, take 1 card from "Draw!" and announce "Chaos!" (because you have a new one-card hand). If another player scraps their last card as a result of you playing an Event card, that action does end the round.

Event Cards


There are 3 new action cards in Expansion 2.

  • Dodge – Dodge can be played out-of-turn to ignore any action requiring you to draw, swap your hand, pass your hand, switch seats, or participate in an event. You can also play Dodge as your normal turn. Once played, put this card in "Scrap!".
  • Hands Left – Everyone passes their hand to the left. If you Dodge, the passed hand moves past you to the next player. If you play this as your last card, the passed hand moves past you to the next player and the round is over.
  • Hands Right – Everyone passes their hand to the right. If you Dodge, the passed hand moves past you to the next player. If you play this as your last card, the passed hand moves past you to the next player and the round is over.

New action cards


    It should be easy enough to follow the rules as they are written on the event card. However, there are some corner cases and additional details needed for special circumstances. If you run into a special case and don't see it addressed here, open a ticket on the Color Chaos section at Ponyloaf Support or call, text, WhatsApp, LINE, or WeChat me at +1 206-734-9445. You can also hit me up on Color Chaos's Facebook Messenger or email support@colorchaos.cool.

    • All Draw 1 – If a player dodges, they don't take a card. If there are cards left over either because someone Dodged or a New Draw Pile is in play, you choose who takes the extra cards after everyone has drawn. You can’t give the extra cards to a player that dodged.

    • Bomb – No player can Dodge a Bomb card to ignore the Bomb’s temporary rule changes.

    • Equalizer – If more than one player has the highest or lowest number of cards, they all participate. If you have two participating players and one of them Dodges, the next player who this card would apply to must participate. Cards are dealt in the order of play only to the players participating in this action.

    • Field Goal – If you're selected to play and you have no number cards in your hand, immediately draw 3 and scrap the Field Goal card. If you choose 2 number cards and they are impossible to play between (for example, 2 and 2 or 6 and 7), immediately draw 3 without playing a number card and scrap the Field Goal card. If other players do not have two number cards available to choose, the event is scrapped and turn moves to the next player. All revealed number cards are scrapped at the end of Field Goal. All other face-down cards are returned to the players’ hands.

    • Getting Even – Regardless if you played a number card or not, you participate in the mini-game. For scrapping, the victorious players scrap the number card played and additional cards from their hand.

    • Give 1 – For each player that dodges, choose 1 fewer card to give.

    • Greedy – You can choose to scrap 0 cards in Greedy. For 2 or more players losing the Event, whoever played Greedy chooses how the cards are distributed. A losing player can’t dodge to avoid receiving cards.

    • Higher or Lower – If a player doesn’t play a number card, they don’t participate in the Higher or Lower and suffer no penalty. Everyone who revealed a card during Higher or Lower scraps it.

    • Hot Potato – You skip as many players as the number on the card played. For example, playing a 1 skips one player and requires the player next to them to play a number card. Skipping 0 players moves play to the next player in the direction of play. Put every revealed card in "Scrap!" at the end of Hot Potato. A player can dodge only at the beginning of Hot Potato. Don’t count dodged players when determining who plays next during Hot Potato.

    • Misfortune – Dodging requires you to choose another player. If everyone else Dodges, you can not dodge and you become the chosen player.

    • New Draw Pile – Once a new draw pile is created, you must take an additional card from this pile regardless of the reason you have to draw. Any card requiring you to draw also requires an extra card from the new draw pile.

    • Odd One Out – Regardless if you played a number card or not, you participate in Odd One Out. All number cards played are scrapped.

    • Play from Draw – If you play Play from Draw as your last card, follow the action then draw 1 card when finished. If you play Play from Draw while an extra draw pile is active (due to New Draw Pile), you draw one extra card from the new draw pile and place five cards back on the draw pile.

    • Redo –  If you have two participating players and one of them dodges, the next logical player who this card would apply to must participate.

    • Same Draw 3 – Cards played on the table are scrapped when Same Draw 3 is over.

    • Scrap an Event, Scrap a Train, Scrap a White – For those players drawing, draw in the order of play.

    • Seat Swap – Play continues from the Seat Swap player’s original seat. Dodging requires you to choose another player.

    • The Best – If a negative card was scrapped (from Expansion 3) and the artifact "Negative Destruction" is in play (from Expansion 4), still count the negative card as negative points when averaging.

    • Thief – If the chosen player has 1 card left, take it from their hand and draw 1 before giving them 1 card from your hand.

    • Two-Hand Swap – Only the last player to acquire a 1-card hand must yell, “Chaos!”

    • Vindictive – Dodging requires you to choose another player.

    • War – On a tie, whoever played War decides which player collects the two cards. Any cards left over are returned to the player's hand.

    Event card additional details and corner cases


    Dodging out of an event

    On rare occasion, the minimum number of players needed for an event can’t be met because everyone dodged. This is called “dodging out”. If this happens, the event is scrapped and play continues with the next person, unless explicitly stated in the rules otherwise.